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The full episode, in writing.
Across the tech industry, hardware failures have surfaced again and again, affecting both giants and newcomers. From the late 1970s through the 2010s and beyond, tech companies have brought ambitious devices to market—only to watch them flop. The reasons range from engineering breakdowns to misreading what customers wanted.
In 1979, Texas Instruments launched the TI-99/4, the first mass-marketed home computer with a 16-bit microprocessor. It cost $1,150, which is about $5,100 in today's money. The machine shipped with a custom 13-inch color TV to meet FCC radio interference rules. The chiclet keyboard drew widespread criticism, and a lack of third-party software stymied adoption. Only 20,000 to 100,000 units sold, far short of expectations, and the model became synonymous with design missteps in early personal computing.
Apple followed in 1980 with the Apple III, aimed at business users and priced as high as $7,800. Steve Jobs insisted on a fanless, silent design, so engineers used an aluminum enclosure as a heat sink. This led to frequent overheating, warping the motherboard and causing chips to pop out of their sockets—including during shipping. Users were told to drop the machine six inches onto a desk to reseat the chips. Even after a redesign and a price cut to $2,995, only about 120,000 units were sold before discontinuation in April 1984.
The Apple Lisa, launched in 1983, introduced a commercial graphical user interface and cost $9,995, equal to over $32,000 today. Despite innovations like a mouse and a desktop metaphor, Lisa's high price, slow performance when multitasking, unreliable hard drives, and scant third-party software meant sales never recovered. Apple rebranded it as the Macintosh XL, but the line was finally discontinued in 1985, with just 60,000 units installed.
Also in 1983, Coleco released the Adam home computer. Priced under $750, it was promoted as a complete low-cost system. But reliability was dire: up to 60% of units were returned as defective. A unique design flaw meant simply turning on the system could erase all data on the proprietary cassettes, as a surge of electromagnetic energy from the power supply wiped their memory. Coleco spent $258 million on repairs, but only shipped about 95,000 units by year’s end, falling short of a 500,000 unit goal.
The IBM PCjr, introduced in 1984, was IBM’s bid for the home market, priced at $669 for the base model. Its chiclet keyboard and limited expandability disappointed users. Even after IBM upgraded the keyboard and expanded memory, sales lagged. IBM resorted to aggressive holiday promotions and sold a quarter-million units in 1984, but still took losses on every sale. The PCjr was discontinued just over a year after launch.
Commodore’s SX-64, released in 1984 as the first color portable computer, weighed 23 pounds and cost $995. Marketed to business users, it struggled due to its weight, small five-inch screen, lack of typical business features, and high price—nearly five times a regular Commodore 64. Production ended in 1986 with limited sales.
Apple’s Macintosh Portable, arriving in 1989, weighed 16 pounds due largely to its lead-acid batteries and cost up to $7,000. Although its active-matrix LCD was ahead of its time, the machine’s size, weight, and price kept it from gaining traction, with just 10,000 units sold in its first quarter. It was quickly replaced by the PowerBook line.
The dot-com era brought a flurry of hardware experiments. The CueCat, launched in 2000 by Digital Convergence, was a cat-shaped barcode scanner meant to link print media to websites by scanning codes. The company aimed to distribute 50 million units, but managed just four million, giving most away for free—Forbes alone distributed 830,000 units. Privacy concerns and technical shortcomings led to public ridicule, and the company folded in 2001, with six million units unsold.
3Com’s Audrey, released in October 2000, was an Internet appliance destined for the kitchen, featuring an 8-inch touchscreen and stylus. Costing as much as a full-fledged computer, it faced weak demand and was discontinued by June 2001. The device lacked crucial features, like broadband support, and was derided for its limited utility.
Apple’s Power Mac G4 Cube, introduced in 2000, was designed by Jony Ive and suspended in a clear acrylic case. Despite critical acclaim for its aesthetics, the Cube sold only about 150,000 units due to its high price and lack of expandability—plus a tendency to develop cosmetic cracks. The Cube was discontinued in less than a year but later influenced Apple’s pursuit of miniaturization.
The Itanium processor, a joint project by Intel and Hewlett-Packard, was released in 2001 after years of delay. Intel and HP poured billions into its development, aiming to supplant the ubiquitous x86 architecture. But the first Itanium chip, Merced, was sluggish and incompatible with most existing software. By 2020, Itanium had only generated $1.4 billion in sales—against industry projections of $38 billion—and never replaced x86. Microsoft, IBM, and Dell all abandoned support, leaving HP as the sole major vendor by the end.
The modern era saw similar stumbles. In 2010, the JooJoo tablet—initially conceived as the CrunchPad by Michael Arrington and later produced by Fusion Garage—launched at $499, the same price as Apple’s newly unveiled iPad. Legal disputes, delays, and poor performance led to just 64 units sold by late April, and the device was discontinued that November.
Microsoft’s Kin phones, launched in May 2010, targeted teens with always-backed-up cloud storage. Developed after Microsoft spent $500 million to acquire Danger, Inc., the Kin struggled due to internal corporate conflict and a lack of app support. Verizon’s mandatory $30 data plan and the inability to install third-party apps sunk the product, with sales estimates below 10,000 units. Microsoft killed the line within weeks, then discontinued it entirely by August 2011 after a relaunch flopped.
HP’s TouchPad hit the market in July 2011 at $499 and $599 for 16GB and 32GB models. HP acquired Palm for $1.2 billion to develop it. Bugs in its webOS software, poor performance, and its high price led to slow sales—Best Buy sold just 25,000 of 270,000 units in stock. HP axed the TouchPad after just 48 days, then triggered a “fire sale” at $99, moving 350,000 units in 24 hours. Even so, HP wrote off $885 million in assets and $755 million in exit costs.
Amazon’s Fire Phone arrived in 2014 at $649, featuring novel 3D effects and product recognition. Reviewers criticized its battery life and lack of compelling apps. Fewer than 35,000 units sold in the first month, and Amazon wrote down $170 million in unsold inventory. The phone was discontinued in September 2015.
In 2016, Samsung’s Galaxy Note 7 was recalled after reports of phones catching fire and even exploding. The cause was a manufacturing defect in the batteries—tight battery casings and faulty electrodes led to short circuits and catastrophic thermal runaway. After Samsung replaced the batteries, new fires broke out due to poor welding and missing insulation tape. Samsung recalled 2.5 million units and discontinued the phone just 53 days after its launch. The fiasco cost Samsung $17 billion, and airlines around the world banned the device from flights.
Some failures were industry-wide: in the early 2000s, the “capacitor plague” saw countless motherboards and power supplies fail due to faulty capacitors. The culprit was a stolen, miscopied electrolyte formula used by several manufacturers, which led to bulging and leaking components and widespread device breakdowns.
Nvidia faced one of the largest single-product hardware failures in 2010. The company announced a net charge of $475.9 million to address failures in its graphics processing and media chips. The faulty chips caused widespread device malfunctions, leading to lawsuits and costly replacements.
Intel’s C2000 chipset, released in 2013 and used by Cisco, Juniper, and Hewlett Packard Enterprise, suffered a clock signal defect that could render servers permanently inoperable. The flaw came to light in 2017, affecting numerous enterprise products and forcing recalls and replacements across the industry.
Silent data corruption—where chips generate wrong results without obvious errors—remains a hidden challenge in modern hardware. Meta, for example, reported in 2024 that faulty Nvidia H100 GPUs and HBM3 memory caused half the failures during Llama 3 AI model training, averaging one failure every three hours in a 16,384-GPU cluster.
Hardware failures keep recurring because the causes cut across time and company size. Technical flaws—overheating, unreliable components, or hidden chip defects—can sink even well-promoted products. Poor timing or pricing, as with the CueCat or HP TouchPad, leaves devices stranded in the market. Inadequate marketing, confusing product vision, and misreading consumer demand, seen with the Kin phone and Power Mac G4 Cube, reinforce the point that even celebrated tech brands can miss the mark when it comes to hardware.
Major hardware flops have tripped up companies as large as Apple, Microsoft, HP, IBM, Samsung, Commodore, and Amazon. The scale of losses can be staggering: Samsung’s Note 7 recall alone wiped out $17 billion, and the Itanium project cost billions to develop but brought in less than 4% of its projected revenue.