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The full episode, in writing.
What if I told you that one of the most valuable Nintendo cartridges in existence was never meant to reach the public—and that its story begins with a nationwide competition most people have never even heard of? And what if I said that, in 1990, this event sparked fierce debates over who really won, what counted as fair play, and even rewrote how fans see gaming skill to this day?
It revolved around the Nintendo World Championships, a massive, city-to-city tournament across the United States. But the controversy isn’t what you might expect. It wasn’t just about who won, but about the very rules of the game, the rare prizes, and the way this one contest ended up splitting the early gaming world.
Let’s set the stage. In March 1990, Nintendo of America launched the first-ever Nintendo World Championships, touring 29 cities beginning in Dallas, Texas. Players competed in three age groups: 11 and below, 12–17, and 18 and above. Early sponsors included Pepsi, Reebok, and Nabisco, underlining the scale of the event. The tour culminated at Universal Studios Hollywood in Los Angeles that December, with the world finals held from December 7th to 9th in the Star Trek Theater—now known as the DreamWorks Theatre.
At the heart of the controversy was the competition cartridge itself: the Nintendo World Championships 1990 Game Pak. This cartridge included custom timed versions of Super Mario Bros., Rad Racer, and Tetris. Players had to rack up a combined high score in only 6 minutes and 21 seconds. The formula for scoring—unique to this event—became a battleground for debate. Because the scoring system heavily weighted Tetris over the other two games, many believed that pure luck with Tetris pieces, rather than all-around Nintendo skill, could swing the results.
After a year of regional battles, three champions emerged: Jeff Hansen for age 11 and under, Thor Aackerlund for ages 12-17, and Robert Whiteman for 18 and above. Each won a $10,000 U.S. savings bond, a 1990 Geo Metro Convertible, a 40-inch rear-projection TV, and a golden Mario trophy. Runners-up got a $1,000 savings bond and a silver Mario trophy. But here’s where it got messy. Nintendo never held an official “grand champion” round to declare a single overall winner. After the event, an informal match between the three age group champions took place. Thor Aackerlund won, Jeff Hansen took second, and Robert Whiteman finished third, but only those present witnessed it. For years, fans debated whether Aackerlund’s victory was “official” since it wasn’t part of the documented competition.
Another spark for controversy was what happened with the winners next. Immediately after his victory, Thor Aackerlund signed on as the official video game spokesperson for Camerica Corporation—a direct competitor to Nintendo. This move shocked fans and Nintendo itself, since the face of their first major championship was suddenly representing their rival. Meanwhile, Jeff Hansen went on to represent the U.S. in a rematch with Japan’s Yuichi Suyama, first in Tokyo and later in Las Vegas.
But the real fuel for the legend came from the championship cartridge itself. Only ninety of the gray Nintendo World Championships 1990 cartridges were given to finalists. An additional twenty-six gold cartridges, styled after the gold Legend of Zelda cartridges, were sent out as contest prizes by Nintendo Power magazine. Both versions had exposed DIP switches, letting owners tweak the timer settings. The scarcity of these cartridges and the mythos around the championship quickly sent their value skyrocketing. Over time, collectors have paid six-digit sums for a single copy. By September 2020, the highest numbered cartridge known was #353, but sources have never confirmed the total produced.
The controversy wasn’t just about who won or who owned the rarest cartridge. It also centered on the very nature of Nintendo’s games. During this era, the term “Nintendo hard” was already circulating, describing grueling difficulty in games like Ghosts 'n Goblins, Ninja Gaiden, and Battletoads. Some critics and players accused Nintendo of designing the championship games—and other NES titles—to be nearly impossible, arguing that extreme difficulty artificially extended gameplay and made the championship less about skill and more about surviving brutal randomness.
Inside Nintendo, key decisions shaped this outcome. Satoru Iwata, decades later, explained that game designers—expert players themselves—often set difficulty so high that only the best could win. The championship formula reflected this mindset, but it also led to criticism that the contest didn’t reward broader skills, just mastery of a very specific, punishing set of short challenges.
Turning points in the controversy came after the event ended. The lack of an official single-world champion left fans divided. If Thor Aackerlund had been formally crowned, would he have remained a Nintendo ambassador? Instead, his jump to Camerica fueled speculation that Nintendo had mishandled its first esports superstar. The rare cartridges, meant as trophies, became the Holy Grail of gaming collectibles, cementing the event’s mythic status but also raising accusations of unfairness about who got to own them—and who could ever play the legendary contest again.
The ripple effects were immediate and long-lasting. Nintendo began sponsoring more competitions: the Nintendo Campus Challenge in 1991 and 1992, and PowerFest '94. The World Championships' blend of skill, spectacle, and controversy became the template for future esports tournaments. Meanwhile, the gold and gray cartridges’ sky-high value spawned a black market for fakes, leading collectors to demand serial numbers and provenance before paying top dollar.
The event also changed how fans approached skill in gaming. The debate over the rules, the emphasis on “Nintendo hard” difficulty, and the public face-off between champions led to the early rise of gaming communities obsessed with high scores, speedruns, and finding the “true” best player—long before the era of online leaderboards.
By 2014, Nintendo itself nodded to the legend by releasing NES Remix 2, featuring a Nintendo World Championships Remix mode, complete with online leaderboards for global competition. On July 18, 2024, Nintendo released “Nintendo World Championships: NES Edition” for the Switch, drawing directly on the 1990 event’s legacy. Still, the original cartridges remain the rarest, and their story continues to captivate collectors and fans.
Here’s one last twist: despite the event’s legendary status, the Nintendo World Championships 1990 cartridge is so rare that, as of September 2020, a single copy has sold for over $100,000—a price higher than the value of the car, the trophy, and the savings bond given to the world champions themselves.